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MULTIPLEX! PINBALL

 

  • Role: Project Manager & Lead Developer

  • Team Size: 5

  • Game Engine: Unity Engine

  • Development Period: April - June 2024

  • Project State: Beta (Shelved)​

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"Humanity's last hope for intergalactic telecommunication: a multiplex on brink, powered by pinball."

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This project was part of my Group Project / Managing Games Production module (April - June 2024). Alongside a team of L4 designers and programmers, I lead and managed an eight week games development project (utilizing the Agile framework, as well as Trello & GitHub), based on my proposed Game Design Document (GDD).​​​​​

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TRAILER


Here's a gameplay trailer for MULTIPLEX! PINBALL!
 

 

DOCUMENTATION


As part of this project, as a way of helping guide my vision to the rest of my team, I created a Game Design Document (GDD). The GDD documents the game's core mechanics, reward system and other design / programming concepts important to the game proposal.
 

© 2025 by Matthew Richardson

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